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Showing posts with the label ue5

PCG for Complex Level Design and Lumen for Real-time Lighting in Unreal Engine 5

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Procedural Content Generation (PCG) framework is an amazing tool within Unreal which can be used in many different ways, from foliage, biome design to world building and more. It uses an algorithm to scatter points on landscape or any meshes and use the points data to place other assets/blueprint actors on top of it. So creating large scale forest and environments procedurally in Unreal has become very interesting and this will only get better and better with time.  I wanted to test the PCG workflow and look into the possibility of creating complicated levels which otherwise would be very time consuming and tricky to create. When I came across PCG, I thought what if we can use it to create a large scale treasure vault like what Uncle Scrooge have in Duck Tales or something similar to the Smaug's Treasure from the Hobbit movie.  The Result   (Treasure Level using PCG)   It is very interesting that how PCG can help us creating such complex level and keep most of the w...

Volumetric Effects Emerging in Real-time

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Creating volumetric effects has always been a challenge for FX artists. It is not only the visual output but also the simulation time, the iterations and the rendering time it takes to achieve a good-looking sequence which takes a lot of time. That is why, over the years, FX has been one of the most complicated and costliest things for any project. So, it is an Fx artist's dream to visualize any volumetric effects in real-time where everything is live and there is hardly any guess work involved.  Over the past few years game engine technology has been a key topic because of its technological advancements and the flexible workflow it provides. But when it comes to Fx, it was surely lacking some of the key features and technologies which FX artists has been using for years to create realistic and believable effects for movies and series. With the likes of Unreal's volumetric effects natively built-in within the engine, it feels like a dream come true for all the FX artists out t...