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Showing posts from October, 2023

PCG for Complex Level Design and Lumen for Real-time Lighting in Unreal Engine 5

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Procedural Content Generation (PCG) framework is an amazing tool within Unreal which can be used in many different ways, from foliage, biome design to world building and more. It uses an algorithm to scatter points on landscape or any meshes and use the points data to place other assets/blueprint actors on top of it. So creating large scale forest and environments procedurally in Unreal has become very interesting and this will only get better and better with time.  I wanted to test the PCG workflow and look into the possibility of creating complicated levels which otherwise would be very time consuming and tricky to create. When I came across PCG, I thought what if we can use it to create a large scale treasure vault like what Uncle Scrooge have in Duck Tales or something similar to the Smaug's Treasure from the Hobbit movie.  The Result   (Treasure Level using PCG)   It is very interesting that how PCG can help us creating such complex level and keep most of the w...