Posts

Showing posts from December, 2022

Volumetric Effects Emerging in Real-time

Image
Creating volumetric effects has always been a challenge for FX artists. It is not only the visual output but also the simulation time, the iterations and the rendering time it takes to achieve a good-looking sequence which takes a lot of time. That is why, over the years, FX has been one of the most complicated and costliest things for any project. So, it is an Fx artist's dream to visualize any volumetric effects in real-time where everything is live and there is hardly any guess work involved.  Over the past few years game engine technology has been a key topic because of its technological advancements and the flexible workflow it provides. But when it comes to Fx, it was surely lacking some of the key features and technologies which FX artists has been using for years to create realistic and believable effects for movies and series. With the likes of Unreal's volumetric effects natively built-in within the engine, it feels like a dream come true for all the FX artists out t...