Rigid Body Fx For Games Using Houdini & Unreal Engine (Part 2)
In Part 1 of the blog, we have seen how we can use baked rigid body simulation data inside game engine for various purposes. Now in Part 2 of this blog, we will go through the process of doing rigid body destruction in real-time . In order to do it in real-time , we will look into the Apex Destruction plugin in Unreal which helps to create destructible asset with fracturing and to assign physical properties which helps in the calculation of simulation. Rigid Body Destruction (Real-time solution) (Rigid Body Destruction in Real-time) The above destruction of assets is done at runtime based on defined number of fracture pieces. We can either define the fracture patterns in engine itself or can import the fracture asset and use it in the engine. Let us have a look at those options. 1. In-Engine Fracture (Simple Fracture in Engine) As shown above, Voronoi method ha s been used to fracture the pieces. This is a quick in-built fracture solution...